People have it so easy now to be able to go online and in a couple minutes have dozens of ready to use production level tools all FOSS and with extensive free training available. You couldn’t even start the program before giving up, literally, it wouldn’t start at all. Be glad your not joining in prior to 2.5x, I'm sure the Blender community lost many potential users for not having Python bundled (disregarding the various other issues of the time). Such great tools, odd UX design, no Linux runtime, random crashes. Personally I quite like 3DCoat, ZBrush I love and hate. Its easy to let a couple years go by basking in the glory of technology and meanwhile not produce much of any portfolio level content. You need to have a pretty good reason to choose to learn smaller packages and the truth is 99% new users don't have a good reason other than subjective agree, the implication there is that learning multiple tools at once as a beginner far outweighs the befits. Honestly, something Like Wings is pretty pointless to learn when learning it in Blender would not be any harder and would provide a far larger array of options later on when you want to accomplish more. And there are a lot of tutorials available to expand to better things. Add a primitive(Shift+A), go to sculpt mode, enable dyntopo and brush away. Polygonal modeling is easy, learn to do loop cuts (L), extrusions(E), merge(Alt+M) and face/vert/edge selection (Shift+Tab), knife cut(K), grab(G+x/y/z/xx/yy/zz) and that's good enough for most things a beginner would need to do. Of course, if you stick with you eventually will learn the other stuff because its awesome. You don't even need to look at the extras. Don't look at it as a massive pile of tools and options, if you only need to do a couple things in specific you can cut out 80-90% of what the tools have to offer. Blender and equivalents are really much simpler than you may think.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |